Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Get Started with Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Top Features of the Game

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Which developer is responsible for bringing this game to life?

The developer associated with this game title is Barsuk Studio.

Is the game built using a specific game engine like Unity or Unreal?

The main engine or toolkit used for building the game’s interface and mechanics is Javascript.

How is this game labeled within the genre classification system?

The classification that best fits this game is Casual, Simulation.

Will the game function properly on both Android and iOS devices?

Yes, Energy Clicker is available for mobile devices.

What are the defining tags for this game?

The categories used for this game are cartoon, clicker.

Who is this game meant for in terms of gender?

This game is most suitable for Male & Female.

Does the game involve any bloody scenes?

No, there is no visual blood present in Energy Clicker.

Are there any elements of cruelty in the game’s storyline or gameplay?

No, there are no cruel or violent activities in the gameplay of Energy Clicker.

Does this game cater to children?

No, kids cannot play Energy Clicker.
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